Doom 64 Weapons Mod

Doom 64 Weapons Mod Minecraft; Doom 64 Weapons Mod 1. Doom 64 is a first-person shooter video game for the Nintendo 64 that was developed. MAP01: Staging Area is the first map of Doom 64. It was designed by Randy Estrella. It uses the music track 'The Madness' by Aubrey Hodges. When you begin the level, you may have to deal with troopers in the cages to the left and right if you're playing on I own Doom! Or Watch me die.

Doom 64: Retribution is a mod for Doom II, created by Nevander.

Description:

his project is a full re-make and 'port' of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is to be as faithful to the original game as much as GZDoom will allow with minor improvements for that extra bit of polish. If there's a way to make it work in GZDoom, that is what will be done! We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.

FEATURES

All original maps ported directly from Doom 64 with accurate texturing in UDMF format

Remade Doom 64 MAP33 titlemap to be used as the actual TITLEMAP

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Custom intermission text screens recreating the originals with text lines that fade instead of type on

New introduction text screen which tells the story so far from the game manual (can be skipped at any time to get right into the game)

Fixing obvious bugs and mismatched or unaligned textures present on the original levels

Only minor fixes made to maps (small things that improve the original maps visually or otherwise, but the maps will not deviate from the originals)

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Map order is matched to Doom 64's original order exactly

Bonus 'fun' maps are accessible from a hub style selection map

Reward for completing Hectic is a Megasphere (what you would get from the death traps) and some early cells

Titlemap has been made into a playable level also accessible from the fun map hub

Testing map included where you can see every monster, weapon, item, and prop and pit monsters against each other in a 12v12 arena

'Fake sky-hack 3D geometry' recreated by using actual 3D floors

Doom 64 style 'split doors' recreated using scripts and sound sequences

MAP20 Breakdown's 'sliding door' effect converted to Polyobjects

Smooth doom 64 weapons

Scrolling cloud skies made using hires cloud textures, skyboxes and translucent 3D floors

All original cloud skies match up to the color and map slot they belong in from the original game

Colored sector lighting as close to Doom 64 as possible in GZDoom, will be improved in the future!

Freshly written scripts for every map, which accurately recreate original game events and puzzles

Toggle option to choose between a fully revamped arsenal with smoother firing animations from Cage and Almonds or the original animations

Toggle option to make bullet and shell casings drop from either animation set

Original push-back and recoil (purely visual) effects added to most weapons

Unmaker has been recreated to function identical to the original and uses cells for ammo

Three Demon Keys and upgrades to the Unmaker function as in Doom 64

Doom 64 HUD has been remade and incorporated replacing the normal Status Bar

G/ZDoom's alternative HUD is left unchanged, and thus still available for use if you prefer the alt hud

You can see which Demon Keys you have by checking the Automap

Player viewheight and size adjusted to match with Doom 64's larger map and sprite scale

Player speed and gravity adjusted to match Doom 64's properties

All Doom 64 monsters are remade and adjusted to match Doom 64's original behavior

All items, powerups, pickups, keys, weapons, ammo, and props are recreated

No additional enemies, gore effects or crazy map effects are added

Simple usage of dynamic lights to enhance atmosphere, but don't worry they aren't overbearing

To run this mod use GZDoom.

Report problems with download to [email protected]

Name

Type

Size

Date

Total

7 days

Doom II: Hell on Earth - HD Textures Compilation v.3mod496 MB9/25/20193K84
Doom II: Hell on Earth - Brutal Wolfenstein 3D v.Finalmod144.5 MB9/20/20194.2K45
Doom II: Hell on Earth - HontE Remastered v.1.1mod7.5 MB1/1/20192.9K35
Doom II: Hell on Earth - Ali's Brutal Doom v.0.8mod155.7 MB8/22/20193.1K35
Doom II: Hell on Earth - D4D: DOOM(4) for DooM v.2.0.3 (9122017)mod52.8 MB9/25/20194.3K31
Doom II: Hell on Earth - Brutal Doom 64 v.2.0mod204.6 MB1/23/20174.3K31
Doom II: Hell on Earth - Doom of The dead v.1.0mod42.3 MB4/20/20204726
Doom II: Hell on Earth - Ultimate Simpsons Doom: Hell in Springfield!mod4.1 MB4/2/20181.1K25
Doom II: Hell on Earth - Bloodline WAD v.5.4mod158.8 MB4/20/20201.3K22
Doom II: Hell on Earth - Doomzone v.1.8.1mod77.6 MB6/14/20182K21
Doom II: Hell on Earth - Rabid BFG v.2.0mod3.5 MB12/4/201758917
Doom II: Hell on Earth - Doom 64: Retribution v.1.5mod27.1 MB9/23/201997017
Doom II: Hell on Earth - QC: Doom Edition v.2.6.1mod489.7 MB5/2/202017917
Doom II: Hell on Earth - InSanity v.1.06.1mod18 MB12/11/201829816
Doom II: Hell on Earth - Halo Operation Lone Wolf v.4.5mod347.7 MB4/20/202053415
Doom II: Hell on Earth - Bloom (Doom/Blood crossover) v.1.666 demomod138.4 MB11/3/201927315

DOOM 64 has had it’s weapons, monsters, textures, menus and music copied and converted so it is playable on DOOM 1 and 2. This is called “DOOM 64 Vanilla” and is giving everyone the free opportunity to experience DOOM 1 and 2 but with a DOOM 64 skin overlay.


Watch this video on YouTube

For those that wish to experience DOOM 1 and 2 again and want a to take the nostalgia to the next level, mod creator VictorCajal has created DOOM 64 Vanilla. DOOM 64 Vanilla is a singular .pk3 file that combines all of the following from DOOM 64 into a playable mod for DOOM 1 and 2: Doom 64 weapons only + Doom 64 Monster Replacer + Doom 64 Texture Wad + New Menu D64 Style + Music.

This mod is compatible with any WAD of DOOM 1 and 2 and also compatible in any engine. For those that wish to play multiplayer this mod is also compatible in deathmatches against bots in Zandronum 3.0.

For those who wish to download the mod the link can be found here.


Watch this video on YouTube

Source: Moddb