Warhammer Flamer Template Dimensions
Filename | Downloads | Size | Uploaded | |
---|---|---|---|---|
3 and 5 inch Blast_fixed.stl | 711 | 212 kB | on 3/1/15 | Download |
Flame Template_fixed.stl | 732 | 124 kB | on 3/1/15 | Download |
3 inch Blast_fixed.stl | 561 | 245 kB | on 3/1/15 | Download |
5 inch Blast_fixed.stl | 554 | 200 kB | on 3/1/15 | Download |
7 inch Blast_fixed.stl | 619 | 179 kB | on 3/1/15 | Download |
[1-3-14: Added plain 3, 5, and 7 inch templates.] [1-2-14: I changed the flame template to match the dimensions from a GW template I measured, so the older version with the text is obsolete. Also removed the text from both since it didn't print well anyways.] A combination 3'/5' (small/large) blast template with a holding peg and also a flamer template (~8' length by ~2.5' width standard) with holding peg. Embossed is some text describing them as such. I might add more later, but I don't use the larger ones so if you really need them you can always double this size to get a 10 inch blast and by 7/5ths to get the 7 inch blast. The outer ring would be used in both cases and the 3 inch inner ring would be worthless in both cases. Models have been netfabb'ed. Bitbucket repo: https://bitbucket.org/redoverred/wh40k-templates
Gauntlets of Fire are weapons found exclusively as part of the armouries of Necron royals which have a 'Lord' in their names such as Necron Overlords, Necron Lords, and Necron Destroyer Lords. Since it only fires in a Flamer-ish template, do not expect your Lord to be shooting fireballs and the like. How to make eu4 run faster.
Print as you wish with largest layer height you can do for speed.
Attribution - Share Alike - Creative Commons
warhammer, blast, template, wh40k, 40k
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Necron Temporal Engine
POINTS - 1000
BS - 3
FRONT - 13
SIDE - 13
REAR - 13
STRUCTURE POINTS - 6
UNIT - 1 Temporal Engine
TYPE - Super-heavy Skimmer
WEAPONS AND EQUIPMENT
1 Entropic Lash
4 Entropic Beamer Arrays
6 Gauss Flux Arcs
WEAPON RANGE STR AP SPECIAL
Entropic Lash 72' 10 1 10' Blast Heavy 1
Entropic Beamer Array 60' 8 5' Blast 1 Heavy 6
Gauss Flux Arc: As normal.
SPECIAL RULES:
Ultimate Chronometron
So close to the Temporal Engine, time itself is fluid and seems to run impossibly slowly.
All enemy units within 24' of the Temporal Engine strike at -2 Initiative. In addition, vehicles may not move faster than half maximum speed.
Entropic
The Necrons have mastered even entropy itself - those struck by the Temporal Engine's weapons age a million years in an instant, leaving nothing but a fine grey powder.
The Entropic Lash and Entropic Beamer Arrays ignore all armour saves and roll 2D6 for armour penetration. In addition, if a model with a Toughness value struck by either of those weapons is wounded, it must roll below its Toughness on 2D6. If it fails, it instantly crumbles to dust and is removed from the game.
Living Metal
The Temporal Engine ignores gun crew stunned and gun crew shaken results.